Item type |
SIG Technical Reports(1) |
公開日 |
2015-03-14 |
タイトル |
|
|
タイトル |
Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method |
タイトル |
|
|
言語 |
en |
|
タイトル |
Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method |
言語 |
|
|
言語 |
eng |
資源タイプ |
|
|
資源タイプ識別子 |
http://purl.org/coar/resource_type/c_18gh |
|
資源タイプ |
technical report |
著者所属 |
|
|
|
Graduate School of Intercultural Studies, Kobe University |
著者所属 |
|
|
|
Graduate School of Information Technology, Kobe Institute of Computing |
著者所属 |
|
|
|
Graduate School of Intercultural Studies, Kobe University |
著者所属 |
|
|
|
Graduate School of Intercultural Studies, Kobe University |
著者所属(英) |
|
|
|
en |
|
|
Graduate School of Intercultural Studies, Kobe University |
著者所属(英) |
|
|
|
en |
|
|
Graduate School of Information Technology, Kobe Institute of Computing |
著者所属(英) |
|
|
|
en |
|
|
Graduate School of Intercultural Studies, Kobe University |
著者所属(英) |
|
|
|
en |
|
|
Graduate School of Intercultural Studies, Kobe University |
著者名 |
Dick, Martinez Calderon
Yukinobu, Miyamoto
Hidenari, Kiyomitsu
Kazuhiro, Ohtsuki
|
著者名(英) |
Dick, Martinez Calderon
Yukinobu, Miyamoto
Hidenari, Kiyomitsu
Kazuhiro, Ohtsuki
|
論文抄録 |
|
|
内容記述タイプ |
Other |
|
内容記述 |
The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT. |
論文抄録(英) |
|
|
内容記述タイプ |
Other |
|
内容記述 |
The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT. |
書誌レコードID |
|
|
収録物識別子タイプ |
NCID |
|
収録物識別子 |
AN10096193 |
書誌情報 |
研究報告コンピュータと教育(CE)
巻 2015-CE-129,
号 11,
p. 1-8,
発行日 2015-03-14
|
Notice |
|
|
|
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. |
出版者 |
|
|
言語 |
ja |
|
出版者 |
情報処理学会 |