Item type |
SIG Technical Reports(1) |
公開日 |
2023-07-01 |
タイトル |
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タイトル |
Beliefs in the Hot Hand Phenomenon in Game Plays |
タイトル |
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言語 |
en |
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タイトル |
Beliefs in the Hot Hand Phenomenon in Game Plays |
言語 |
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言語 |
eng |
キーワード |
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主題Scheme |
Other |
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主題 |
ゲームと人間の行動に関する分析 |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_18gh |
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資源タイプ |
technical report |
著者所属 |
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Waseda University |
著者所属 |
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Waseda University |
著者所属 |
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Waseda University |
著者所属(英) |
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en |
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Waseda University |
著者所属(英) |
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en |
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Waseda University |
著者所属(英) |
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en |
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Waseda University |
著者名 |
Xiaotian, Yang
Ken, Watanabe
Katsumi, Watanabe
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著者名(英) |
Xiaotian, Yang
Ken, Watanabe
Katsumi, Watanabe
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論文抄録 |
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内容記述タイプ |
Other |
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内容記述 |
The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits. |
論文抄録(英) |
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内容記述タイプ |
Other |
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内容記述 |
The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits. |
書誌レコードID |
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収録物識別子タイプ |
NCID |
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収録物識別子 |
AA11362144 |
書誌情報 |
研究報告ゲーム情報学(GI)
巻 2023-GI-50,
号 2,
p. 1-5,
発行日 2023-07-01
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ISSN |
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収録物識別子タイプ |
ISSN |
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収録物識別子 |
2188-8736 |
Notice |
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SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. |
出版者 |
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言語 |
ja |
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出版者 |
情報処理学会 |